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https://github.com/zhayujie/chatgpt-on-wechat.git
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113 lines
4.9 KiB
Python
113 lines
4.9 KiB
Python
# encoding:utf-8
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import plugins
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from bridge.bridge import Bridge
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from bridge.context import ContextType
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from bridge.reply import Reply, ReplyType
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from common import const
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from common.expired_dict import ExpiredDict
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from common.log import logger
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from config import conf
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from plugins import *
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# https://github.com/bupticybee/ChineseAiDungeonChatGPT
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class StoryTeller:
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def __init__(self, bot, sessionid, story):
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self.bot = bot
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self.sessionid = sessionid
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bot.sessions.clear_session(sessionid)
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self.first_interact = True
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self.story = story
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def reset(self):
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self.bot.sessions.clear_session(self.sessionid)
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self.first_interact = True
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def action(self, user_action):
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if user_action[-1] != "。":
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user_action = user_action + "。"
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if self.first_interact:
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prompt = (
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"""现在来充当一个文字冒险游戏,描述时候注意节奏,不要太快,仔细描述各个人物的心情和周边环境。一次只需写四到六句话。
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开头是,"""
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+ self.story
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+ " "
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+ user_action
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)
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self.first_interact = False
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else:
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prompt = """继续,一次只需要续写四到六句话,总共就只讲5分钟内发生的事情。""" + user_action
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return prompt
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@plugins.register(
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name="Dungeon",
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desire_priority=0,
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namecn="文字冒险",
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desc="A plugin to play dungeon game",
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version="1.0",
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author="lanvent",
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)
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class Dungeon(Plugin):
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def __init__(self):
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super().__init__()
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self.handlers[Event.ON_HANDLE_CONTEXT] = self.on_handle_context
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logger.info("[Dungeon] inited")
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# 目前没有设计session过期事件,这里先暂时使用过期字典
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if conf().get("expires_in_seconds"):
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self.games = ExpiredDict(conf().get("expires_in_seconds"))
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else:
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self.games = dict()
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def on_handle_context(self, e_context: EventContext):
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if e_context["context"].type != ContextType.TEXT:
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return
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bottype = Bridge().get_bot_type("chat")
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if bottype not in (const.CHATGPT, const.OPEN_AI):
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return
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bot = Bridge().get_bot("chat")
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content = e_context["context"].content[:]
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clist = e_context["context"].content.split(maxsplit=1)
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sessionid = e_context["context"]["session_id"]
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logger.debug("[Dungeon] on_handle_context. content: %s" % clist)
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trigger_prefix = conf().get("plugin_trigger_prefix", "$")
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if clist[0] == f"{trigger_prefix}停止冒险":
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if sessionid in self.games:
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self.games[sessionid].reset()
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del self.games[sessionid]
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reply = Reply(ReplyType.INFO, "冒险结束!")
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e_context["reply"] = reply
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e_context.action = EventAction.BREAK_PASS
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elif clist[0] == f"{trigger_prefix}开始冒险" or sessionid in self.games:
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if sessionid not in self.games or clist[0] == f"{trigger_prefix}开始冒险":
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if len(clist) > 1:
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story = clist[1]
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else:
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story = (
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"你在树林里冒险,指不定会从哪里蹦出来一些奇怪的东西,你握紧手上的手枪,希望这次冒险能够找到一些值钱的东西,你往树林深处走去。"
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)
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self.games[sessionid] = StoryTeller(bot, sessionid, story)
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reply = Reply(ReplyType.INFO, "冒险开始,你可以输入任意内容,让故事继续下去。故事背景是:" + story)
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e_context["reply"] = reply
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e_context.action = EventAction.BREAK_PASS # 事件结束,并跳过处理context的默认逻辑
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else:
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prompt = self.games[sessionid].action(content)
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e_context["context"].type = ContextType.TEXT
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e_context["context"].content = prompt
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e_context.action = EventAction.BREAK # 事件结束,不跳过处理context的默认逻辑
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def get_help_text(self, **kwargs):
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help_text = "可以和机器人一起玩文字冒险游戏。\n"
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if kwargs.get("verbose") != True:
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return help_text
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trigger_prefix = conf().get("plugin_trigger_prefix", "$")
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help_text = (
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f"{trigger_prefix}开始冒险 "
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+ "背景故事: 开始一个基于{背景故事}的文字冒险,之后你的所有消息会协助完善这个故事。\n"
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+ f"{trigger_prefix}停止冒险: 结束游戏。\n"
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)
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if kwargs.get("verbose") == True:
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help_text += f"\n命令例子: '{trigger_prefix}开始冒险 你在树林里冒险,指不定会从哪里蹦出来一些奇怪的东西,你握紧手上的手枪,希望这次冒险能够找到一些值钱的东西,你往树林深处走去。'"
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return help_text
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