#pragma once #include #include "ui_Loading.h" #include "Reconstruction.h" #include #include #include "Device.h" class Loading : public QWidget { Q_OBJECT public: Loading(QWidget *parent = Q_NULLPTR); ~Loading(); private: Ui::Loading ui; bool ready2Enter = false; Device* device; int currentValue = 0; void updateSlot(); void setStyle(); protected: void mousePressEvent(QMouseEvent *); };